
When your controller name appears in the scan results, select it, then click Pair upon the “Bluetooth pairing request” prompt.Run a quick web search if you don’t know how. In the meantime, put your controller into pairing mode.Find and click “ Remotes & Accessories” in the Settings menu, followed by Pair remote or accessory.On your Google TV Home screen, highlight and click your profile picture and select Settings.If you have a Bluetooth wireless controller, here’s how to go about it: Unfortunately, there’s no keyboard/mouse support, so you’ll have to do with a gamepad for the time being. Now with that sorted, the next thing to do is connect your controller to Google TV. Click the OK button to apply the setting.Choose Remote Play in the “Settings” window, then check the box next to where it says “ Enable Remote Play.”.First, launch the Steam desktop client, click the Steam tab on the top-left corner along the title bar, and select Settings.It’s usually for allowing Steam friends to join over the internet and play local co-op multiplayer games on your PC, but you’ll need to turn it on for Steam Link. How to Set Up Steam Link on Google TV?īefore you start playing Steam games on Google TV, you must enable “Remote Play” from the Steam app on your computer. We’ll walk you through the whole process in the following section. If all this seems a bit daunting, don’t worry. Steam Link supports Xbox 360 and Wireless Controller, DualShock 4 and DualSense Controller, Nintendo Switch Pro Controller, Steam Controller, and other popular input devices. You can use your existing gamepad to play your Steam games. The best thing is that Steam Link is free to use and relatively straightforward to set up. However, the end-user experience is surprisingly impressive, especially with optimal hardware and network conditions. The stream quality is far from the same as plugging a PC directly into a display over HDMI or DisplayPort. Steam Link utilizes your PC hardware to transmit video and audio data to your big screen while the inputs from your connected controller get sent back to the source all over the network at the lowest possible latency.
